- Irina V. (ideator) – Artist, Writer – MSc. (student) Human Computer Interactions
- Sofio G. – Graphics (Still and motion Photography) – MSc. (student) Human Computer Interactions
- Jinesh P. – Technology-Entrepreneur (Project Management and Marketing) – MSc. (student) Human Computer Interactions
We cannot split the contributions of the individuals working towards this idea. The idea didn’t just happen – as our game design class at university progressed, our ideas matured to equal and fair contributions by all.
We have worked in group projects before but this particular group had very good sense of harmony in the way we worked primarily because of 2 reasons:
- 1. The Course Content – The challenges presented to us on every subsequent class made our project complex over time. Unlike otherS team, we didn’t have a fixed idea till the very last week. We build upon ideas over the course period.
- 2. Past Experience – The members of the team have worked in similar projects before. This is the reason we could divide the work rationally, take up responsibilities easily and co-discover together.
Even though we are largely satisfied with quality of our output and our smooth coordination, we do have a few things we WOULD NOT do all of over again.
- We spent most of our time on the core mechanics of the game. When we changed the core mechanics, parts of our story changed. This back and forth cost us a lot of time as a team. We should have stuck to the course scrip and no deviated from it!
- We needed to do a bit more research on the content we were offering. Having not watched all of Morgan Freeman movies, put in breaks into our story.
While we enjoyed all of the course, there are two things we would have loved to learn more about. Here’s our little feedback on the overall course:
- Gaming as Billion Dollar Industry – We understand that this was a design course, however as designer students, we would love to know ‘where is the money at’ and what are our further options – businesswise.
- Social and Ethical side of Gaming – Whilst most students wouldn’t be interested in learning ethics involved in gaming, as human computer interaction students we can’t help but notice the significance of ethics within the gaming industry. With games that simulate murders and rapes, it’s time we make students aware of “what needs to be created” and not just “how to create”.
- Better grades for Gamejam? – When we opted for the course of Game Design we had no idea that our grades (indirectly through XPs) would be dependant on us participating in Game Jam. Neither was it mentioned on OIS nor the course script when we opted for this course. Two of three of our team members could not make it as they had prior commitments. It’s a bit crazy to think NOT participating the event gives us a distinct disadvantage on our grades.
- Learning made fun – Whilst we have had plenty of time to provide our critiques, here’s something we unanimously agree with – this course was designed in a way that we didn’t feel the studies were taxing. In fact we enjoyed every session inside and outside class (while we working in groups). Thank you for that!